Shadows of the Past

Shadows of the Past

 

A faint radio signal from a long forgotten facility could save the future of civilization. But to get there, brave Survivors will have to venture deep into the deadly heart of the old world.
The Settlers will need to develop new technologies, fight back a growing zombie threat and expand civilization to secure their fate…

It's an all new, major expansion for the game!

New Campaign

Establish Settlements across 10 new levels and discover what lies deep in the shadows of the old world.

New Buildings: Outposts, Logistics Posts & Forts

Construct Outposts to assist with production and combat, then specialise them further into Logistics Posts or Forts.

Infested Borders

Fight back against distant infestations plaguing the region. Zombies will be continually drawn towards your Settlements!

New Population & Technology

Expand your Settlements even further with new services and higher level production buildings.

 

Changelog

  • New Campaign: Discover a forgotten research lab amidst the ruins in 10 new Levels
  • Infested Borders: Fight back against distant infestations plaguing the region
  • Expanded Civilization: Use Outposts to boost your settlement as well as new buildings, Population and Tech Levels

Additions

  • Added Shadows of the Past Campaign (10 new levels)
  • New Buildings - Upgradable Outpost: Benefit from improved resource production and combat strength, further specialise the Outpost with Logistics or Fort upgrades
  • Infested Borders: Zombies will be continually drawn towards your Settlements!
  • New Rewards: All new rewards from the Shadows of the Past Campaign
  • New Population & Technology Levels: Upgrade to Population 14 and Technology 7
  • Added Ingenuity Soundtrack to campaign rotation

Balance Changes

  • Buildings built further from the Settlement now cost slightly more Stamina
  • Herb Gardens now require Stone to build from Level 3
  • Lumberyards now require Stone to Build from Level 6
  • Deer, Cow, and Sheep Material buildings now require Wood to build
  • Stone Quarries cost more Wood and less Stamina to build
  • High-level production buildings cost increasing amounts of Wood and Stone
  • Festivals now improve Celebration Chance
  • Celebrations now increase Final Score
  • Escape Hatch mode no longer reduces Final Score

Quality of Life

  • Disable Tips: You can now disable Tip Popups in game settings. Let us know how you find this feature and if there are other popups we should be labelling as Tips!
  • When Areas are under attack, building health bars become larger

Bug Fixes 

  • Fixed a rare issue where the Context Menu would not correctly update initial priorities 
  • Fixed an issue where the "Maintain X Resource" objective would complete when you loaded the game
  • Stability improvements

 

What's Next?

See the Roadmap here!

https://www.ndemiccreations.com/en/news/233-after-inc-update-roadmap

Be sure to leave us a review if you're enjoying the game! or join our Discord to chat with us, try exclusive betas and swap tactics on how to rebuild the world.

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