After Inc. 1.3 - Fighting Fit

Reinforcements have arrived in the lastest update to After Inc.

  • Fighter Reinforcement: Use new combat tactics to turn the tide of battle
  • Veterans: Level up your fighters with lots of new powerful upgrades
  • Decisions: Revamped societal decisions, your choices matter
  • New Expedition Rewards: Send supply convoys to help your settlements
  • Balance: Improvements to impatience, leaders, combat and much more!

Changelog

New Features

  • Fighter Reinforcement Action - Fighters can now Reinforce from nearby Fighters, restoring their health at the expense of Stamina and the adjacent Fighters health.

  • New Fighter Level up system to reduce randomness and reward fighting larger battles.

  • Updated all Society Decisions for more variety and situational uses in their options

  • Expedition Preview: See the next Expedition!

  • News - Keep up with updates, changelogs and more, all from within After Inc.

  • Added new minor gameplay impacts to all Historical game events

New Content

  • Added Fighter Upgrade options: Foragers, Berserkers, Forest Stalkers, Mountain Guards, Grassland Rangers, Swamp Stalkers, Urban Wardens

  • Added Knowledge Expedition Rewards: Reinforce Discount 1 & 2, Territorial Healing

  • Added Society Expedition Rewards: Adventurous 3, Resourceful 3

  • Added a new Holidays decision

  • Added a new Guilds decision

  • Added a new Fuel Security decision

  • Added Production Expedition Rewards: Resupply Convoy

Bug Fixes

  • Fixed "Buzz Off" achievement not always triggering with Anaphylaxis

  • Fixed some zombie assets remaining after an Infestation was cleansed

  • Fixed "Concrete Scars" Expedition modifier pushing a building's initial technology requirement over the maximum

  • Fixed some event artifacts not applying their benefit

  • Fixed the "Builders Hut" development being purchasable multiple times

  • Fixed Goal text occasionally appearing in the overview screen status box

  • Fix to avoid score exploit from repeated festivals as Personal Trainer

  • Fixed zombies spawning in an area during active combat

  • Negative Morale now impacts the game score

  • Fixed an issue where Slumlord could keep creating housing bubbles beyond the maximum threshold

Quality of Life

  • Drought visual improvement - unclaimed Areas fill colour less green

  • Abandoning corpses now less predictable

  • Added hints to the second stage of multipart Goals in the Goals bar

  • Added Fighter health display in area info when outside of combat

  • Reduced RNG of Fighters claiming and exploring

  • Updated several Map Modifier icons to reduce visual clutter

  • Updated "Water Security" decision

  • Updated "Food Security" decision

  • Updated "Keeping Safe" decision

  • Updated "Children and Conflict" decision

  • Updated "Parents want children to Learn" decision

  • Updated "Job Dissatisfaction" decision

  • Updated "Settlers Interested in Politics" decision

  • Updated "Cult of the Black Glass" decision

  • Updated "Losing Hope" decision

  • Updated "Compulsive Washing" decision

  • Updated "Child Labour" decision

  • Updated "Skilled Workers Unappreciated" decision

  • Updated "Frog Collecting" decision

Balance Changes

  • Patience - Improved the Patience timer calculations for Kill Zombies and Cleanse Infestation goals to more accurately reflect the difficulty and estimated time required to tackle them.

  • Combat - Reduced random variance on how the number of Zombies recently spawned in an Infestation factor into determining how many new Zombies can spawn there.

  • Patience - Extended the initial impatience timer if an Expedition starting area has zombies /infestations present in the closest Food and Wood areas

  • Reduced randomness of Fighters' levelling up. More likely when killing large numbers of zombies in one go.

  • Graves no longer require wood.

  • Slumlord - lack of housing less damaging to morale

  • Slumlord - starts the game with +2 stamina

  • Hermit - +3% production benefit from having unexplored areas nearby

  • Hermit - +5% morale penalty if no unexplored areas near Settlement starting point

  • Tyrant - gain 7% more time before losing authority from impatience

  • Personal Trainer - morale penalty from negative stamina gets greater over time. Slowly resets when stamina is positive

  • Updated Urban skills Expedition reward to upgrade initial housing and give another, increasing in level with upgrade

  • Reduced randomness on zombie spawn from infested areas for securing and claim/soldier present

  • Beserkers no longer reduce initial Fighter health

 

Update 1.3.1

We fixed a crash that was occurring if you tried to load a save of an Expedition from 1.2. Thanks to u/ICryCauseImEmo/ for reporting it!

Get Our Newsletter:

Privacy Policy