After Inc. Update 1.5 - Escape Hatch

A whole new way to play Campaigns…

  • Complete a Campaign level, unlock an Escape Hatch

  • New starting locations, can you still complete your objectives?

  • Resources shuffled, can't rely on map memory! 

  • Zombies have moved, keep an eye out…

Can you still build a thriving settlement if you emerged on the other side of the region? What if meat was scarce? Or forests far away?

It's a brand new challenge every time with some special surprises.

 

Additions

  • Added Escape Hatch Mode

  • Expeditions will now leave different colour and size icons on the Abandoned Kingdom map to reflect what difficulty they were beaten on.

  • New completed expedition icons added to the pool including special ones for Mega Brutal

  • The game will now warn you if building housing that will need new Services researched. 

Bug Fixes

  • Fixed an issue with 'Growth Spurt' achievement

  • Fixed potential reward bug when saving and loading an Expedition

  • Fixed Taunt action occasionally charging Stamina without pulling Zombies

  • Fixed a long-range zone connection in Historic Legacy

  • Fixed an issue which was causing a space on the right side of the screen layout in the Menu

  • Fixed how Unlimited Resource displays in Decisions

  • Fixed issues with Fighters animations

Quality of Life

  • Added Taunt cooldown timer into area info description

  • Adjust spacing on difficulty completed section in Level Select

  • Added an info button to explain scoring and improved layout on End Game screen

  • Increased the size of Expedition completed bubbles to make them easier to read and select

  • Add a contextual image to the Area action buttons 

  • Change the background image used in the Menus

  • Updated Expedition completion markers

  • Updated size of Population text for completed Expeditions

  • Improved visuals for Chinese, Japanese and Korean text

Balance Changes

  • Can no longer lose a level from Impatience on Casual/Normal/Brutal difficulty. Authority loss from Impatience will not go below 5 (Casual), 4 (Normal) and 1 (Brutal).

 

What's Next?

See the Roadmap here!

https://www.ndemiccreations.com/en/news/233-after-inc-update-roadmap

 

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