A whole new way to play Campaigns…
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Complete a Campaign level, unlock an Escape Hatch
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New starting locations, can you still complete your objectives?
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Resources shuffled, can't rely on map memory!
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Zombies have moved, keep an eye out…
Can you still build a thriving settlement if you emerged on the other side of the region? What if meat was scarce? Or forests far away?
It's a brand new challenge every time with some special surprises.
Additions
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Added Escape Hatch Mode
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Expeditions will now leave different colour and size icons on the Abandoned Kingdom map to reflect what difficulty they were beaten on.
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New completed expedition icons added to the pool including special ones for Mega Brutal
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The game will now warn you if building housing that will need new Services researched.
Bug Fixes
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Fixed an issue with 'Growth Spurt' achievement
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Fixed potential reward bug when saving and loading an Expedition
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Fixed Taunt action occasionally charging Stamina without pulling Zombies
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Fixed a long-range zone connection in Historic Legacy
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Fixed an issue which was causing a space on the right side of the screen layout in the Menu
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Fixed how Unlimited Resource displays in Decisions
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Fixed issues with Fighters animations
Quality of Life
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Added Taunt cooldown timer into area info description
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Adjust spacing on difficulty completed section in Level Select
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Added an info button to explain scoring and improved layout on End Game screen
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Increased the size of Expedition completed bubbles to make them easier to read and select
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Add a contextual image to the Area action buttons
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Change the background image used in the Menus
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Updated Expedition completion markers
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Updated size of Population text for completed Expeditions
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Improved visuals for Chinese, Japanese and Korean text
Balance Changes
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Can no longer lose a level from Impatience on Casual/Normal/Brutal difficulty. Authority loss from Impatience will not go below 5 (Casual), 4 (Normal) and 1 (Brutal).
What's Next?
See the Roadmap here!
https://www.ndemiccreations.com/en/news/233-after-inc-update-roadmap