Rebel Inc. - Arcade Mode Update

Arcade Mode

Some players said they find the insurgency a bit too realistic! Arcade Mode lets you enjoy the main game in a more manageable way without those pesky insurgents always striking where you are weakest. It’s fun to play in its own right and also a great way for players to prepare themselves for the original Realistic mode.

Arcade Mode can be chosen when starting a new game (Main Game only).

The key changes are:

  • Insurgents can't flee to stable/secured zones

  • Insurgents find it hard to infiltrate your front line

  • Defeated Insurgents regroup slowly

Activate it when you play Main Game!

Note: You will need to beat levels on Realistic Mode to unlock maps and governors on Mobile

Difficulty Balancing

We’ve been keeping an eye on win rates and player feedback and felt that some tweaks to difficulty were needed. In particular, we have been inspired by the positive reaction to some of our difficulty tweaks to After Inc. and are applying the learnings here.

Casual and Normal are going to become significantly more forgiving and Brutal gets a few tweaks. But don’t worry, Mega Brutal is unchanged for players who want the ultimate challenge!

As a developer, its scary making changes like this (and Arcade mode) to a game that has been out for so many years with tens of millions of players - very hard to balance and judge how it will work out. Especially when it targets newer players who we can't easily reach to beta test the game!

So please note that we will be keeping a very close eye on things over the coming weeks and months and will adjust things accordingly. Comments are greatly appreciated.

New Scenario: Insurgent Tide

A constant stream of foreign recruits are coming to fight for the Insurgency. As a result, extreme force has been authorised to make sure that defeated insurgents can’t rejoin the fight later. Control the number of Insurgents in the region or else be overwhelmed. 

New Player Tactics for Campaign Mode and Weekly Challenge

The best bits of Arcade Mode are coming to Campaign and Weekly Challenges as Player Tactics.

Keep an eye out for Border Guards and Lost Cause!

Border Guards: Insurgents cannot flee into stable zones

Lost Cause: Defeating insurgents slows future insurgent recruitment speed

 

Changelog

New Features

  • Arcade Mode: A new way to play with more forgiving Insurgents

  • New Scenario: Insurgent Tide

  • New Player Tactics: Border Guards and Lost Cause can now appear in Campaign Mode and Weekly Challenge

  • Tips: New Tips will appear in the Mode Selection menu to give you a few pointers on how best to stabilise your region and defeat the insurgency!

  • New Languages: Dutch, Ukrainian, Polish, Czech, Hungarian, Thai

Balance

Regions

  • Opium Trail: Slightly increased Starting Budget

  • Opium Trail - insurgency takes longer to start

  • Golden Sands: Slightly increased Starting Budget

  • Golden Sands: Tweaked "Oil Yield" decision

  • Golden Sands - Slight increase in starting Funds

Governors

  • Tank Commander: Reduced Civilian initiative cost increases

  • Warlord: Longer delay before losing Reputation to Lack of Stability 

Difficulty

  • Reduced the impact of Lack of Stability on Reputation and it is no longer possible to lose from Lack of Stability (Casual / Normal / Brutal) 

Insurgents

  • Reduced the maximum Reputation damage when Insurgents capture a Zone (Casual / Normal / Brutal)

  • Tweaks to Insurgent training to reduce chance of large numbers appearing in one go (particularly in Arcade Mode)

Quality of Life

  • Reduced chance of Insurgent camps spawning in Zones with recent military activity

  • Unity Update - Backend code fix for a security issue

  • Improved targeting of gameplay tips (has significant concern, insurgent threat rising)

Bug Fixes

  • Fixed bug which made Insurgent spawn noise even if no insurgents could spawn in

  • Fixed bug where "Insurgents escape to {zone}" Tip Popup didn't point to the correct Zone.

  • Fixed bug where "Insurgents escape to {zone}" Tip Popup could appear even if no one survived to flee

  • Fixed issue where Insurgent Camp / Insurgent Spawn pot not increasing correctly, resulting in lack of Insurgents or large amounts of Insurgents spawning

  • Fixed issue where Weekly Challenges would use the same map and/or Governor every week

  • Fixed issue where the Insurgency in Opium Trail was appearing too soon

  • Improved backend connection systems for Custom Scenario browser and downloading

  • Updated Billionaire Peace decision, Player can now choose to Increase Insurgent Capability if they cannot afford the bribe - Slight error last time we fixed it but should work this time!

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