After Inc Update 1.6 - Looming Shadows

We've made some big changes to give you more options as you rebuild the world, implement more satisfying combat and lay the groundwork for the Shadows of the Past campaign.

 

Zombies & Combat

We've adjusted Zombie awakenings to be more predictable, now based on your actions and how much attention you've brought to your settlement. Settlement size and weather also factor in, so keep an eye out!

Fighters will now consume resources when in unclaimed zones, are stronger when taunting, and the Reinforce ability is always available.

 

Morale - Celebrations

To reward keeping your Morale high, we've added Celebrations. You'll get a gift of Stamina and a reduction of Impatience (based on Settlement Size). The happier your people are, the more likely they'll celebrate.

High morale now also improves your Population Growth and Fighter Strength.

 

Population

Once you get to higher populations, Demands will be more reasonable, baseline population growth speed will be reduced, and Morale will have a greater impact on Population Growth.

 

Build Cancelling

Go to an in-progress construction. If it's yellow, then you can click to cancel it and get a full refund of your Stamina and Resources.

 

Additions

  • Added Build Cancelling - If the construction bar is yellow, click it and have the option to cancel your construction for a full refund!

  • Added Celebration mechanic. Chance to get Celebration bubbles when morale >100% (capped by population)

  • Added Zombie Awareness mechanic. Increased by claim/soldier movement as well as Settlement activity and Weather. Makes zombies more likely to wake and makes zombies join existing fights more quickly. Zombies attacking into an existing fight will make things worse based on Awareness

  • Added Gluttons, Stretched Supply Chains, High Maintenance, and Warrior Ethos modifiers

  • Added SFX and Music sliders to main and in-game settings

Balance Changes

  • Population 6 onwards: Demands made more reasonable

  • Population 6 onwards: Baseline Population Growth Speed reduced

  • Population 6 onwards: Morale has a greater impact on Population Growth

  • +Population Trait boosted

  • +Morale Trait boosted

  • Fighters now consume Water, Food, and Fuel when in unclaimed areas

  • Shrine service - now needed 1 population later. Going from 10 to 11 population will no longer result in such a big morale drop

  • Increased impact of Reanimation modifier

  • Reduced randomness of Reanimation

Quality of Life

  • Updated building action logic to always remain above Storage and Scavenge actions.

  • Improved Leader Bubbles artwork

  • Improved Enemy Warning Icon artwork

  • Fighters will prepare for battle when taunting - boosting their strength

  • Fighters will try to be quiet when moving near zombies (but will move slower). Typically a fighter will never wake up a group of zombies if this is your first time in contact with them.

  • A Fighter retreating now results in a lingering combat penalty for a while in that area (other fighters are scared to go there)

  • Reinforce is now introduced in level 5, and available at game start after that.

  • Taunt and Reinforce actions are now available in early campaign missions if their introduction levels (Level 4 and level 5) have been beaten.

  • Festivals now boost population growth speed

  • Research and Fighter training now faster with higher populations

Bug Fixes

  • Fixes for Morale icons

  • Fixed a variety of visual issues with map bubbles.

  • Fixed an issue where Rain may not start after a Drought

  • Fixed an issue where Goals could have too high a threshold in Expeditions

  • Fixed bug where zombies would keep moving to a different area if a Fighter is attacking them

  • Fixed bug where zombies might be killed too quickly when entering an area

  • Fixed an issue with Goal target thresholds

 

What's Next?

See the Roadmap here!

https://www.ndemiccreations.com/en/news/233-after-inc-update-roadmap

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